Making Z-ordering for objects now allows to hide invisible places. This is mush closer to abstract 3D imagination. We also desided to add a noise but it’s not too cute. Second way of rendering is still under experiments but it’s almost clear that we have to get rid of it.
Kyivstar (one of the biggest mobile service provider in Ukraine) has changed it’s CAPTCHA. I don’t realy know why, but I hope they found our site and understood the problem. Understanding is good, but rushing is bad. Instead of think about how strong CAPTCHA should be built they just made primitive changes. It’s now in 100 times stronger then was, but still is easy to beat. Another primitive CAPTCHA was implemented at UMC (biggest competitor of KS). And it’s still there!
This is what we got with version 0.1. Our idea was to make a picture in 3D with an objects, which are identifiable only with abstract 3d imagination.
Then we developed version 0.2. It becomes hard to read. But it gave us the second idea of surface rendering. All following versions uses this idea.
Well, we have added couple new CAPTCHAs on our weaklist, the most known is rapidshare.de CAPCTHA images – yes, it’s not too good.
This is a very large and famous social network. CAPTCHA is a hn free CAPCTHA with something a bit updated. Well, result is still the same. OK, they get 3 stars, but that’s all.
This is the first real commercial version. After a lot of experiments you may see in 0.X branch we understood that some acceptable time of execution can only be reached for simple and fast ideas. This is the fast one version, it’s based on 0.1 version and maybe not extra-unbreakable, we see some ways of how to OCR it, but it will be a five-star captcha in our list.
The example is live – just refresh the page to see another picture.
Yes, you can buy it. Contact us to make an order.
To all who bought previous versions! Please contact us to get this one for free. This is the common rule – once you buy the tEABAG_3D captcha – you’ll get all following versions for free.
We are glad to present you the new 1.2 version of our tEABAG_3D CAPTCHA. It’s more hard to break, it looks nicer (I hope), it’s rewritten with PHP5 and it’s OOP well-made now. I hope you’ll like it.
We changed the net schema for surface, not it’s hexagonal. Also we desided to start some colors experiments and at least – no line tracing surface rendering. Noise seems to be too bad, it does not allow to read the message, we removed it for a time.
It is a small part of the internet that is disappearing. Google announced that CAPTCHA as we knew it today was going to be replaced by an invisible CAPTCHA. You don’t have to re-enter unreadable or incomprehensible bits of text, click on a button, or find the right animals, or find the right scales to prove you’re not a robot and get to the right page. Instead, Google will simply rely on how you navigate, explains the web giant in a blog post.
“Human users will be able to pass by without seeing the small box “I am not a robot” while suspicious users and bots will have to solve challenges.”
If you have spent a little time on the internet since the early 2010’s, you have necessarily seen these little boxes on which we sometimes spend a lot more time than expected trying to decipher.
CAPTCHA, her first version was born in the early 2000s, at Carnegie Mellon University in the United States. At the time, Mental Floss explains, the team led by Luis von Ahn “wanted to find a way to eliminate the huge armies of spambots who were posing as normal users.” Together, they designed a program that shows on the screen distorted text, that a computer is unable to be free, but that a human can easily decipher (well, normally).
“All a human had to do was type that text in a box, and they could continue their navigation.”